![]() ![]() Some things can be switched on or off, some things can be collected and used in conjunction with other items. Rather than controlling the character directly, players move a dot around the scene and then click on a point to make the character move (a bit like The Sims) or hover over an object to interact with it. ![]() The control system feels a little clunky to begin with (on consoles, at least, as the game feels better suited to a mouse and keyboard setup) but it quickly becomes simple to use. Incidental details build a much more vivid scene and after a while you get used to different audio cues that will allow you to make decisions at the right time. On top of this, the incredible sound design takes full advantage of surround sound and dynamic audio to make the scene feel real. Considering the fact that you will spend hours stuck in the same small space without it getting old is a testament to the quality of the game’s design and art style. Small details like the rain streaking down the window, cars passing by outside and flashes of lightning casting vast shadows across the room all add to the immersive nature and the overall effect is really engrossing. The environment is seemingly quite basic (a one-bedroom apartment consisting of three rooms and a closet) but it’s realized in a such a way that it feels quite ‘real’. One of the first things that strikes you about the game is its style of presentation. All I’ll say is this: if you play close attention to what people are saying you’ll find that things will all start to make sense. It would be incredibly easy to spoil numerous parts of the narrative by explaining exactly what to do, but that would take the majority of the fun out of it for you. It’s difficult to really talk about 12 Minutes in too much detail because the very nature of the game revolves around gradual discovery of information. You may have seen trailers showing clips of how things can play out, but each time the loop restarts the player has to make choices that impact how the narrative develops and discover ways of bringing new options into play. Once the first loop has played out you must start to unpick what’s happening while trying to convince others to listen to your plight. All you know from the opening is that the woman (your wife) is being accused of a historical killing and the assailant really wants to get his hands on a watch. Things rapidly take a turn for the worse when there’s a knock at the door from someone claiming to be a police officer. Starting off with a simple tutorial that sees you find your way into your apartment, you’re presented with an interactive scene of a young couple spending the evening together. 12 Minutes is an engrossing and intriguing point-and-click puzzle game based around a seemingly never-ending time loop and a strange man with a penchant for murder. ![]()
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